using UnityEngine;
using UnityEngine.UI;
public class SoundPlay : MonoBehaviour
{
    AudioSource audioSource;
    private bool toggle;
    public Slider slider;
    void Start()
{
  audioSource = GetComponent();
  toggle = true;    //初期設定
  slider.onValueChanged.AddListener(value => this.audioSource.volume = value);
 }
//button onClick
 public void PlayStart()
 {
  if (toggle)
  {
     audioSource.Play();
     toggle = false;
  }
 else
  {
   audioSource.Stop();
  toggle = true;
   }
 }
}